So, the topic came up over on the blog about characters from the Alien vs Predator arcade game. A game that is among my favorite games of all time. (I shudder at the fortune in quarters I shoved into that arcade machine as a kid).
- Arcade Published by Capcom Co., Ltd. Perspective Side view Setting Sci-Fi / Futuristic Genre Action Gameplay Beat 'em up / Brawler Visual 2D scrolling. Predator is a 2D side scrolling beat'em up based on the Alien and Predator film franchises.
- From Wikipedia, Alien vs. Predator is a beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system in 1994. In the game, the players take control of up to three human and Predator characters in a battle against the Alien.
Capcom CPS-II cart. Published 26 years ago: Alien vs. Predator © 1994 Capcom Company, Limited. Two Space Marines and two Predators go after hordes of H.R. Giger's most fearsome creations! Arcade; Alien vs Predator (940520 USA) Start Game. Alien vs Predator (940520 USA) 10,478 43 19 2. Add to Favorite. You may be interested in: Start Game. Street - A Detective Story (World) Start Game. Aztarac Vector graphics Start Game. Predator (エイリアンVSプレデター) is a beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system in 1994. In the game, the players take control of up to three out of four human and Predator characters in a battle against the Alien.
The goal here is two fold.
Alien Vs Predator Arcade Online
1. To create stats for some of the Aliens, Predators, and Humans who appear in that game.
Alien Vs Predator Video Game
2. To try to find or create custom models to fit the characters who we create stats for.
Now, that follows here are some notes from our earlier conversations. Posted here partially for reference, and partially in the hopes of sparking a bit of conversation.
My notes:
Arachnoid: Infant with Adrenaline Boost and Powerful Hind Legs mutations. Deployment: Regular, Infultration, Rapid Deployment, Stalk(?)
Chrysalis: Royal Guard core. Not sure what Mutations would be best though. Maybe Hive Collective, Regeneration, and Toughened Exoskeleton? Deployment: Regular, Flank Deployment.
Defender: Warrior core with Armored Plating. Deployment: Regular.
Razor Claws: Evolved Warrior core with Rippers and Bloodthirsty. Deployment: Regular, Flank Attack.
Smasher: Basically just a baby Crusher. I'm thinking Evolved Warrior Core with Armor Plating and/or Regeneration, and Relentless. Deployment: Regular, Flank Attack
And the comments that followed:
Anyways, regarding how you would want to implement AvP Arcade characters those are all brilliant ideas. However, I find that a Stalker core would be most appropriate for the Defender since those are very similar in the Arcade game in terms of class. Low health points, move quickly and can do significant damage up close or attacking in groups.
1. To create stats for some of the Aliens, Predators, and Humans who appear in that game.
Alien Vs Predator Video Game
2. To try to find or create custom models to fit the characters who we create stats for.
Now, that follows here are some notes from our earlier conversations. Posted here partially for reference, and partially in the hopes of sparking a bit of conversation.
My notes:
Arachnoid: Infant with Adrenaline Boost and Powerful Hind Legs mutations. Deployment: Regular, Infultration, Rapid Deployment, Stalk(?)
Chrysalis: Royal Guard core. Not sure what Mutations would be best though. Maybe Hive Collective, Regeneration, and Toughened Exoskeleton? Deployment: Regular, Flank Deployment.
Defender: Warrior core with Armored Plating. Deployment: Regular.
Razor Claws: Evolved Warrior core with Rippers and Bloodthirsty. Deployment: Regular, Flank Attack.
Smasher: Basically just a baby Crusher. I'm thinking Evolved Warrior Core with Armor Plating and/or Regeneration, and Relentless. Deployment: Regular, Flank Attack
And the comments that followed:
Anyways, regarding how you would want to implement AvP Arcade characters those are all brilliant ideas. However, I find that a Stalker core would be most appropriate for the Defender since those are very similar in the Arcade game in terms of class. Low health points, move quickly and can do significant damage up close or attacking in groups.
Not too sure about Arachnoid, I guess Infant or Warrior core would do. To me they are a faster Warrior that jump spam frequently and have high jumps, have about the same stamina and health points as Warriors and Smashers. It went from a regular enemy to a 'boss' on the 3rd stage when players are firing their guns while riding on top of the APC. I guess that APC's weapon systems all either ran out of ammo or completely malfunctioned as I found it awkward, but it was meant to be a funny comical Aliens game.
And I haven't forgotten about Jerk Lindo and Jeri the Alien Synthetic LOL
Chrysalis with a Royal Guard or Praetorian core, maybe that'll work. Although Chrysalis is a bit more like a Crusher with it's armored ground roll attack.
Smasher as a very toned down Crushed, that sounds just about right.
Aliens Vs Predator Arcade Machine
How about the Infectoids?
What about the 'Mad' Predator(s)?
How would you implement and make those custom miniatures for this game?
And what about the Chest Busters?
I openly admit that it's been quite a while since I played the old AvP arcade game, something that I hope to remedy soon. When I get a chance to play it again, I'm going to try taking some additional notes about enemy behavior and such to hopefully make stating out models a bit easier.
NOTE: I have a lot of little custom projects I'd love to do eventually for this game. If there's no interest in seeing them, then I'll do them on my own. However, if anyone around here would like to see them, then I'll see about sharing what I come up with as I get to these custom models.